I am building a game for Steam VR using the HTC Vive. The environment is inside of a snow globe with a gingerbread house theme and the idea is to throw (and shoot) snowballs (made out of candy snow). At the moment I am going to start with a shooting gallery scenario where there are stationary and moving targets similar to a carnival experience. Once I get those mechanics sorted out I will then add in a survival mode where the gingerbread house is being assaulted (by grinches?) and you have to fend them off as long as you can. Once those mechanics have been implemented then I hope to add a multiplayer experience where players can throw snowballs at each other.
On a side note I have been playing with the idea of allowing the user to replace the “skybox” with their own 360 photo spheres. This could allow the user to turn the game into a christmas card of sorts which I imagine could be popular during the holidays. Anyone with a smartphone could create a 360 photo and drop it in there.
At this stage in terms of scripting I have created blueprints that all the player to teleport around the scene and blueprints for picking up and throwing snowballs and one for a physics based target. Plenty more work to do but I am hard at work all day every day right now during the summer break from my day job teaching.
I am also occasionally broadcasting my development process on twitch and then exporting the videos to my youtube channel where I have some of my 3D modeling tutorials.
Here are some screenshots and links to my twitch/youtube: (Keep in mind this is still a work in progress both visually and scripting-wise)