VR shooting to a specific geometry activate another text actor

Hello Everyone,
I’m trying to do the following with blueprints:
-aiming with mi right VR controller to an object and click the right trigger to get a “hit” event (I already have the logic for that and it works)
-then make another actor visible (in this case is a text placed next to the object)

Hi!

Can you please describe in more detail the problem you are facing? How to change visibility on certain actor at runtime? Or how to get certain actor from another actor at some event?