this is very interesting, how fast and how precisely you can make your orders in VR?
in RTS when a level becomes full with units and buildings, selection and orders should be handled quite fast…
Well, I’m definitely going for more of a management type game than a “RTS”, perhaps that’s my bad for titling it as such. Because yeah, Starcraft 2 type gameplay is not exactly easy in VR. But, building a city, walking around, that is! So I will try to expand those elements.
I will likely add survival type elements and allow you to go collect stuff either as orders, or directly in FPS. I think I’ll put some basic combat too, and possessed units will be more powerful
You can be precise in VR, but fast is another story…