VR Repliactaion

I have a problem with my VR hands controllers! where the hands of the Simulated proxy and autonomous proxy on client side are both controlled by the controllers of the client at same time. meanwhile on sever side everything looks okay.
want to precise, I have separate blueprints for Left and Right hand (replicated), then spawn on begin play in character Bp (on server) and attached to Origin component.

im not sure if this is the issue, but has authority does not mean it’s the server. it could mean that the actor was spawned in the client. people tend to use it because “it smells similar” but then get into issues like this.
isServer or netrole is a better check.

also attaching an actor is a weird way of doing this, but also somewhat clever way to solve the replication.
can you share more of your code? it might well be that the way you’re doing it has a logical bug.

if you do a search you’ll find many posts in this forum about how to best replicate vr components. you should give it a read.
https://forums.unrealengine.com/search?q=replicate%20vr