VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

So I decided to test it in a new project. So i first made a new first person project, then made a blank level and followed the youtube instruction, installed your plugin by copying the plugin folder into the project (Version - RunebergVRPlugin-4.16). made a new game mode “newVRgamemode” then right clicked on the RunebergVR_Pawn and created a blueprint class “newVRpawn” then went into the newVRgamemode and chose newVRpawn in pawn option. in the worldsetting i chose “newVRgamemode” and packaged the project. and still the same problem. the spawning is far from player start. :frowning: . i am sure i am doing something wrong.