Hi Runeberg,
Thanks for adding in support for nav mesh navigation to the 360 movement feature.
However, I have an issue regarding this. For some reason I am only occasionally able to get this to work with the pawn. Most of the time I have player start attached and the nav mesh generated the pawn doesn’t move.
I’ve tried to play around with the size of the floor collision and the different collision modes and have only rarely been able to get it to to work. Wondering if you can assist with this.
Thanks for taking the time.