VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Hi Marcus,

No worries. The easy solution would be to simply change the half-height of the capsule component :slight_smile:

As for the navmesh with the 360 movement, you are aright, I seem to have missed adding that in. Will add it on hte weekend, the minor revision will first come up in GitHub but should be inte Marketplace in a couple of days after that so roughly mid-next week.

Cheers,
Rune