VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Hi runeberg,

Huge fan of your plugin! Been using it for quite a while during development of our game.

I have one question in regards to the 360 movement.

I want to limit movement with walls, figure that the best way to do it would be with the nav mesh, however, I can’t seem to figure out how to have the 360 movement obey the nav mesh like the Enable VR movement.

Would you be able to shed some light on this?

Thanks for taking the time, looking forward to your response.

Warmest Regards,

Marcus