I’m happy to show to the community our progress for Architectual VR environments! We made a little video <here>. It was nice to experiment with cinematics, althought the place is built for the HTC Vive.
Basically, I’m hoping to get some feedback from the community on the quality and design and how we might improve things further.
One thing I haven’t figured out is how to handle the background (i.e. right now it’s essentially one building sitting on a large empty surface). Traditional backdrops don’t work very well since they don’t have perspective. I was thinking to build some ‘generic green hills’ that can be re-used as I build other environments. What do you guys / girls think?
Please find updated link