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Unreal Engine: 5.6.1
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Device: Meta Quest 3
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Connection: USB 3.0 via Meta Link (working fine in PC app)
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Project Type: VR Template (newly created project)
When I first created the project using the VR Template, the “VR Preview” option was greyed out.
After enabling Meta XR Plugin and Meta XR Platform Plugin, the VR Preview button became clickable — but when I press it, Unreal enters “Preview mode” on the PC monitor (as shown in the attached screenshot), yet the headset does not display and sync with the preview.
The headset stays in the default Link home environment and doesn’t mirror what’s in the Unreal viewport.
What I’ve Tried
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Confirmed that Meta Link is connected and working (can run PCVR titles normally).
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Enabled both Meta XR and Meta XR Platform plugins.
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Restarted Unreal Engine and the headset after plugin activation.
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Tried both “VR Preview” and “Play → VR Preview” from the toolbar.
Still, the headset does not show the Unreal scene — only the PC monitor preview works.
Question
What else do I need to configure to get VR Preview working and synced with my Meta Quest 3 in Unreal 5.6.1?
Any specific configuration steps or Meta XR Plugin settings I might be missing?
