VR Preview grayed out in unreal 5 but not in unreal 4 for quest 2

Hi there, for some reason I can get everything to work with the template provided in unreal 4, but the unreal 5 template is unable to recognize my quest 2 headset. Are there any steps someone knows of that might fix this (the openXR and Oculus plugins are enabled in UE5)?

There are a few steps you can try to troubleshoot the issue:

  • Make sure that your Oculus Quest 2 headset is properly set up and connected to your computer.
  • Check if the OpenXR and Oculus plugins are correctly installed and enabled in Unreal Engine 5.
  • Try to run the UE5 Editor and run the project in standalone mode, or from within the editor, to see if the headset is detected.
  • Check if there are any compatibility issues between the UE5 template and your Quest 2 headset by checking the Unreal Engine or Oculus forums for known issues and solutions.
  • Make sure that the latest software and firmware updates are installed on your Quest 2 headset and computer.
  • If all else fails, try restarting your computer, headset and UE5 Editor, or try to use a different UE5 template to see if the issue is specific to the one you are using.

Thank you for your reply, I was on a company pc and just needed to ask them to enable OpenXR since it is not possible if you are not an admin :slight_smile:

Awesome! Glad you found a solution! :slight_smile:

Another item that could help anyone else that stumbles upon this thread, as it helped me, was to make sure that the OpenXR driver is installed on the Windows machine. I had to download the one for Windows MR and on the third tab, had to install the driver once more. Then go into the Oculus Desktop App settings, then the General tab, and make sure that the Oculus device is set to the Active OpenXR Runtime.

Doing this, I was able to fix my issue with having the “Preview in VR” item being greyed out.