The workaround is still working (and still necessary) in 4.10. I am just irritated: I mean, since when does UE4 now have VR support? 4.4? And Epic really didn’t consider fixing a bug for years which makes the player look in the wrong direction on startup…?
No offense, but working with cameras and VR in UE4 still makes me feel like
https://dl.dropboxusercontent.com/u/24358204/gif/1m5cGgV.gif