[VR] Player Start changing height after teleporting

Hi everyone! (new to unreal!) im working on a VR project from the template, my player start is starting at the right position but after I teleport it moves higher and stays there, i changed “Spawn Collision Handelin Method” to “Always Spawn, Ignore Collisions” and tried all the other options and non of them work.
when i place the player start on the ground everything works perfectly.

Hey, I have encountered a similar issue. Only my player’s height has changed after I remapped my movement input from default VR teleport to my joystick (I am working on a VR project). I have been looking for the solution all over the place and I was wondering if you have found the solution for this problem since I see that you have posted this two years ago and nobody has replied.