So I had an issue that made the entire project crash (basically changed a sphere collision to box collision on a blueprint parent). After manually deleting some blueprints from the folder I was able to open the project again, but now the player start seems to have stopped working.
I have set the player start and Play settings to use the player start, and also tried to set the actual pawn to the world and possess player 0 on start but nothing seems to work and the VR Character keeps spawning to the World Origin Point, which has no indication or spawn references.
I did data validation for the project and the only error that came up was with a “IWBE_Blutility” Blueprint, but the blueprint it did not have anything different from a project where the player start was working.
Any help would be much appreciated.