VR Pixel Streaming on UE5.3.1 Right Eye Only 1/3 Visible

Hı I have a problem with VR Pixel Streaming and I created an issue on PixelStreamingInfastructure GitHub page. I also wanted to share it in here as well.

UE Version:
5.3.1 Epic Launcher Version

Frontend Version:
Both Master and Release UE5.3-1.0.1

Description
When I enable PixelStreaming, right eye is not completely black but I can see only 1/3 of right eye on both editor and Meta Quest Browser(Immersive WebVR View).

Resolution is really bad.

Steps to Reproduce:

  1. I did Pixel Streaming in Virtual Reality steps from
    Experimental Pixel Streaming Features | Unreal Engine 5.3 Documentation did
  2. I am not using VRTemplate and its Pawn. I have a PlayerCharacter which I use all on my other projects.
    I deleted all of OpenXR related functions. Right now it has only Motion Controller Components, VRCameraRoot and VRCamera.

3- I also try VRTemplate to just test it.

4- I disabled Instance Stereo Render, Mobile HDR, Forward Rendering.

Expected behavior
1- An acceptable resolution (not same level with Quest Link but better than current)
2- I can see both eye at the same time

Screenshots

Platform (please complete the following information):

  • OS: Windows 11 Pro
  • Meta Quest Browser (Latest Updates Installed)
  • Oculus Quest Pro with Latest Updates

Additional context
My notebook is and Asus Rog which has AMD Ryzen 9 APU and RTX 3080. It doesn’t have complete APU disable feature on Asus Armory Crate. Quest Link doesn’t have problem with it but can this be related with APU ?

For resolution, I have 16Gbit WiFi 6E Router. Quest Pro connected to 6GHZ 6E channel and my notebook 5 GHZ WiFi 6 Channel. So, It shouldn’t be a network problem.