VR physical-based movement

Hi, I’m kinda new to Unreal Engine, but I have made some VR projects with controller-based movement and teleportation-based movement. Now, I want to create headset physical-based movement. When I walk around the room, it works fine with the default VRPawn Blueprint, but upon closer inspection, movement is only applied to the camera and controllers by creating an offset, while the Capsule Component remains in place. This is a problem because it represents collisions and other important functions.
I’m trying to find a solution, but it is beyond my knowledge.
Thanks to everyone who helps.