VR pawn rotation

Hi all! I am making a VR app. I have a VR pawn in my scene (the one from the VR template). I have made the smooth moving and smooth rotation. But the player rotates by the wrong pivot. It looks like the pivot is moved somewhere in front of the player, so the player rotates in the circle (not by its axis). All the components in the Pawn blueprint look ok (their positions are at 0). What could be wrong? How to fix this?