Hello all, I’m working on a VR game and implemented the health system earlier this week. It’s a pretty basic system that destroys the VRpawn at the end, but when I try the spawn actor node, it either doesn’t spawn a new pawn, or the possession is not working properly. The class ref. is correct, the transform for the respawn location isn’t colliding with anything, and I’ve tried possession with each of the player controllers (and together,) but nothing is working. How is possession different for a VR pawn compared to a Third or first person pawn? Does anyone have any idea?
A delay directly after the “Event destroyed” node was canceling the respawn. I switched the delay to occur in between the custom event “Event respawn” and spawn actor and that fixed it.
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