VR Pawn is flying when player grabbing object and object near the Capsule Collision

I attempted to prevent capsule collisions from colliding with grabbable objects, but it was ineffective. Any suggestions on how to fix this?

Btw I used my own VR pawn (character)

Did you fix this by chance? I’m struggeling with the same problem at the moment.

In case anyone is interested in the solution. I found it on:
https://www.reddit.com/r/UnrealEngine5/comments/1bg3wah/vr_grab_item_collides_with_pawn/