vr packaging error

LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users//Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyReport_14.log” -log=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyLog_14.log” -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyReport_14.log” -log=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyLog_14.log” -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproje
ct” -platform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, Allowed_Sdk=r25b, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyReport_15.log” -log=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyLog_15.log” -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” -Device=Win64@TICK-2’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyReport_15.log” -log=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/Intermediate/TurnkeyLog_15.log” -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproje
ct” -Device=Win64@TICK-2” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@TICK-2: (Name=TICK-2, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/Desktop/Yeni klasör (2)/VR_Template/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c "“C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60396 -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Desktop/Yeni klasör (2)/VR_Template/VR_Template.uproject” -unrealexe
=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Desktop/Kitchen_VR/Kitchen_VR/VR_Template/Cıktı/W12"” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Desktop/Yeni klas?r (2)/VR_Template/VR_Template.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60396 -project=“C:/Users/Desktop/Yeni klas?r (2)/VR_Template/VR_Template.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Desktop/Yeni klas?r (2)/VR_Template/VR_Template.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe”
-platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Desktop/Kitchen_VR/Kitchen_VR/VR_Template/C?kt?/W12” -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.09 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Desktop\Yeni klasör (2)\VR_Template\VR_Template.uproject
UATHelper: Packaging (Windows): VR_Template.uproject requires a temporary target.cs to be generated (OpenXR plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” VR_Template Win64 Development -Project=“C:\Users\Tickinteractive 2\Desktop\Yeni klasör (2)\VR_Template\VR_Template.uproject” “C:\Users\Desktop\Yeni klasör (2)\VR_Template\VR_Template.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Desktop\Yeni klasör (2)\VR_Template” -skipdeploy -Manifest=“C:\Users\Desktop\Yeni
klasör (2)\VR_Template\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-VR_Template-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Tickinteractive 2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-VR_Template-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Desktop\Yeni klas�r (2)\VR_Template\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building VR_Template…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.38.33133 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in VR_Template.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
UATHelper: Packaging (Windows): Executing up to 24 processes, one per physical core
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…
UATHelper: Packaging (Windows): [1/4] WriteMetadata VR_Template.target cancelled
UATHelper: Packaging (Windows): [2/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: derleyici ara dosyas� a��lam�yor: ‘C:\Users\Desktop\Yeni klas��r (2)\VR_Template\Intermediate\Build\Win64\VR_Template\Development\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch’: No such file or directory
UATHelper: Packaging (Windows): [3/4] Compile VR_Template.cpp cancelled
UATHelper: Packaging (Windows): [4/4] Link VR_Template.exe cancelled
UATHelper: Packaging (Windows): Took 0,828345s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-VR_Template-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error