Engine Version: Unreal Engine 5.5.4
Platform: VR (Meta Quest 3)
Experience Level: Complete beginner
Hi everyone,
I’m starting a new VR project and need guidance on implementing a specific interaction system. I’m completely new to Unreal Engine, so I’m looking for tutorials, guides, or step-by-step instructions.
What I want to achieve:
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Object Selection with VR Controllers: Use pointer/ray casting from VR controllers to select specific objects in the scene
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Context Menu Activation: When an object is selected, display a UI menu by pressing:
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B button (right controller)
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Y button (left controller)
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Spatial UI Menu: The menu should appear near/attached to the selected object in 3D space
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2D Content Display: The menu needs to show:
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Images
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2D charts/graphs
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What I’m looking for:
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Tutorials covering VR object interaction and selection
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Guides on creating world-space UI menus in VR
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Best practices for displaying 2D content (images/charts) in VR interfaces
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Blueprint examples or step-by-step workflows
Specific questions:
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What’s the best approach for VR object selection - Line Trace, Widget Interaction Component, or something else?
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How do I create UI that appears in world space rather than as an overlay?
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What’s the recommended way to display 2D graphs and images within VR menus?
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Are there any VR UI frameworks or plugins that could help with this?
Any help, links to documentation, or pointers to existing tutorials would be greatly appreciated!
Thanks in advance!