VR Navigation inside a PCG Volume not working?

Hello,
I have a scene which consists of a Landscape item with PCG content scattered on it such as grasses, trees and bushes. I have a Nav Mesh Bounds volume also placed in the scene but my VR navigation won’t work at all. If I move the PCG volume out of the way of the landscape and the Nav Mesh Bounds volume, the VR navigation works as expected. It appears the issue is connected to having a Nav Mesh Bounds volume in the same area as a PCG volume.

I’ve tried turning off collision on all my spawned geometry in the static mesh spawner nodes but it makes no difference. Likewise if I deactivate the PCG graph nodes but keep the PCG volume in place, VR navigation still doesn’t work.

Does anybody have any ideas how I can fix this?

Many thanks.

EDIT: Got it working: I set Collision Presets to “Pawn” in the details panel of the PCG Volume and that allows me to navigate around my scene within the PCG volume in VR.

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