I am trying to move a character or a pawn in the direction that the motion controller is facing.
I get forward vector of the motion controller and use that to add movement when trigger is held I can move forward backward and strafe.
I would likelikeike to rotate character if controller points left or right. I tried playing with orientate to rotation and changing yaw and use controller desired rotation. None of that helped.
I was also getting world rotation of motion controller and look at rotation then adding rotation in the tick, but I just kept spinning. I’m guessing there is a problem between using relative rotation versus world and likely an issue with where and how I am applying the add rotation (should I do it in event tick? Would it be add world rotation or local rotation.)
Please help if you can.