How do I stabilize the controller so its not so shaky with every tiny hand movement? The motion controller is set up to be a space ship and the front of the ship has an aiming reticle attached to it. Every little hand movement is as shaky as my real hand. What do I add to my Player Character blueprint to stabilize my hand? I have my motion controller setup in my components.
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Nevermind. Got it. Found that attaching a SpringArm to the Motion Controller and then attaching the components inside to the SpringArm worked. Thought it was only for cameras but it can work for other things.
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Excellent fix dude you just saved me hours of trying to figure this out myself. Also if you make the spring arm lag a variable You could probably simulate different inertia on different things