Hey, I’m new to Unreal Engine, I’m working on a project for VR. I designed the level for my project from the blank project mode and later I integrated first-person properties into it.
I haven’t added any code yet and I want to preview the project in VR. I’m using the PICO 4 headsets. I have installed the required SDK plugins and added them to my project folder.
After this, I’m not sure what to do. I’m not sure how to make changes in settings and be able to make this VR-ready.
At this point, I just want to look at my level design in VR and be able to move around my level. I want to implement Room-Scale Based Locomotion.
Can anyone please help me with this and, also tell me how I can make my project as an apk file.
Since I’m a beginner a step-by-step procedure would help a lot.
I have an idea for a ‘nondestructive’ way to start with VR.
Create a new project with the VR Template. Make sure that you can use ‘VR Preview’ to Play VR in Editor. (With Quest this would involve starting a PC link, I imagine PICO has something similar)
The VR Template comes with a Pawn that uses NavMesh based navigation. (Press P to see the green NavMesh, as you may need to expand it later)
When you get into ‘Room-Scale Based Locomotion’ you can disable the teleport and start workng with the ‘Reset Orientation and Position’ node.
Then, you can migrate your map from the other project into the VR Template. (Right-Click on the level → Asset Actions → Migrate.) This will bring everything that’s in the level over.
Then you can place/possess the VR pawn in your level, Place a NavMeshBoundsVolume and if all goes well you’ll be moving around your level in VR.
Packaging and deploying on device is another can of worms, but this doc should help get you started.
Let us know if you run into any blockers. I’ll be back online on Monday.