since the new Twinmotion version 2023.2.2 the VR mode no longer works properly with DirectX 12. In the VR glasses, only the left image is displayed correctly - on the right eye however you see a white area with black artifacts (see video below).
In the meantime, the following things have changed:
Update of the Twinmotion version to 2023.2.2
Update of the Meta Quest software to 62.0.0.273.343.570372087
PC:
Windows 10
i7-7700K
GTX 1080 ti (Nvidia driver 551.76)
32 GB Ram
VR glasses:
Meta Quest 3 (linked with cable)
Meta Quest Link is set as the active OpenXR Runtime
I tried multiple Twinmotion projects in VR – same problem. DirectX 11 works but perfomance is poor.
We haven’t changed the cable in the meantime, it does work with DirectX 11 so … and it used to work with DirectX 12 before.
Have you ever seen anything similar to what I sent in the video attachment? I find it strange that these-white-screen-artifacts only appear on one VR eye .
Just wanted to report that I recently had a similar experience (only left eye visible in VR, while right eye has a white sight with artifacts) with another DirectX 12 Unreal Engine based software / game („Project 401“). Note: this happened with a different computer + pair of VR glasses.
It appeared while changing the “anti aliasing settings” to a lower value. Don’t know if that helps you guys in any way