VR HMD jitter when restarting or loading a level

Hello, I have been having an issue for several days that I cannot resolve.

When I try to transition between the level I have made for my VR game, The HMD tracking becomes extremely jittery and makes it look like the whole world is moving. When I first load the levels, it is fine. However, where I either reload the level or load another level using the open level by name node, the HMD becomes unbearably jittery any time I move my head.

This only happens in the built version of the game. In the editor it is completely fine.

As part of troubleshooting, I tried changing various rendering settings to no avail. In frustration, I went back to the example UE5 vr template and right out of the box it has the exact same issue. If you use the restart button, the map will jitter slightly when the HMD is moved.

Strangely, if the build allows it, opening the console with ~ then pressing enter will stop the jitter.

I am using UE 5.3.2. Any further information can be provided if needed.

Steps to reproduce:

Load the Unreal Engine VR template
Build the game
Run the game
Use the built in menu to restart the level
Move the HMD to see slight jitter in the world. This gets worse as the world becomes more complicated.