VR Hands Procedural Grab Pro

@iD.P Really enjoying the plugin! Two quick questions:

  1. I tried the link to the DefaultEngine.ini - https://geektechdocs.github.io/vr-hands-procedural-grab-pro/download/5.6/DefaultEngine.ini - and get a 404 not found - is this because I need to request access first?

  2. On an out of the box project following tutorial, Unreal 5.5, with valve index controllers, I can only snap turn left - it doesn’t recognize right. Print String on the input suggests that the input never goes below 0 - any thoughts? I’m going to take a look through the Input mapping to see if I need to change anything for index but appreciate your thoughts too!

  1. Right click → save file (don’t know why sometimes it breaks)
  2. Try to Reconnect pin from Start to Trigger and also
    add a modifier in IA_HandMeshProc_Turn (choose the Pressed option there)

Thank you! Links working on 1., couldn’t reproduce 2 on 5.7 which makes me think it was a 5.5. challenge - going to load up 5.5 project as soon as I get a few minutes this week and test the areas you suggested.


Hello, I would also prefer a version without a controller, as it allows for better interaction with the characters. Therefore, I am also very interested in it.

Hand tracking highly demanded

Worked really well with physics, something we needed for our VR experince. We will need to modify it a bit to work with handtracking. If this is on the roadmap, it would be good to know so we can plan ahead. Thanks!

Thank you for developing this. I’ve been thinking about a plugin like this for a long time.

AR Monkey, which full-body VR IK system are you using with VR Hands Procedural Grab Pro? I need a full-body solution and haven’t come up with a good solution.

Hi, currently working on
fullbody addon. Will release in a few days

That will be amazing. Thank you. I need it as soon as possible so please put it out and i will buy it :slight_smile:

Yeah, it looks and feels solid — I’m very happy with the results). Although it took longer than expected, and I managed to preserve all existing functionality, so integration should be seamless. So stay tuned!

Have you tried your fullbody addon with a metahuman?

yes, fullbody works with metahumans

cool… Do you have a drop day?

I’ve decided not to move forward with full body IK for now. Sorry for the inconvenience.

I was really on the edge waiting for this. Could you give a few hints on how I would accomplish full body IK with your VR Hands? Sounds like you had a workable solution.

Thanks for a great plugin. Sad to see the full body IK is not happening anymore. Would have definitely considered purchasing that too.