On an out of the box project following tutorial, Unreal 5.5, with valve index controllers, I can only snap turn left - it doesn’t recognize right. Print String on the input suggests that the input never goes below 0 - any thoughts? I’m going to take a look through the Input mapping to see if I need to change anything for index but appreciate your thoughts too!
Thank you! Links working on 1., couldn’t reproduce 2 on 5.7 which makes me think it was a 5.5. challenge - going to load up 5.5 project as soon as I get a few minutes this week and test the areas you suggested.
Hello, I would also prefer a version without a controller, as it allows for better interaction with the characters. Therefore, I am also very interested in it.
Worked really well with physics, something we needed for our VR experince. We will need to modify it a bit to work with handtracking. If this is on the roadmap, it would be good to know so we can plan ahead. Thanks!
AR Monkey, which full-body VR IK system are you using with VR Hands Procedural Grab Pro? I need a full-body solution and haven’t come up with a good solution.
Yeah, it looks and feels solid — I’m very happy with the results). Although it took longer than expected, and I managed to preserve all existing functionality, so integration should be seamless. So stay tuned!
I was really on the edge waiting for this. Could you give a few hints on how I would accomplish full body IK with your VR Hands? Sounds like you had a workable solution.