VR Hands Procedural Grab Pro

You don’t allow more than 1 answer but it’s a problem because I need (and currently do) to work on 4 versions for VR:

  1. for a standalone apps for the HTC Focus vision, they currently do not support android SDK 33 which means I can only work with UE 5.3.2
  2. Standalone meta can easily be 5.6.1
  3. I always make sure my standalone projects support 5.4.4 because other than the Meta, this is what other headsets use
  4. Thankfully, for PC VR I can use 5.7, which is really good performance-wise

But yes, I personally think you can drop the 5.2 and below :wink:

2 Likes

I’ve been using this plugin for a couple of weeks and it’s great.

Recently, I encountered a strange issue: when I play with the plugin’s VR Pawn, the hands do not appear in VR spectator mode. However, when I use the default VR Pawn from the VR Template, the hands display correctly. Could you please advise why this happens?

Uncheck only owner see (hands mesh comp)

K. I’ll try it when I’m back at my PC with VR and let you know