VR Gun ToolKit

Hi folks,

I recently purchased this pack and it’s really great. My main concerns however is that I find the system far too fiddly to implement in a project in it’s default state.

As such I was looking for some insight into how I would do the following using this system:

With the arcade colt as a base

  1. Automatically reload the magazine held by the arcade colt when it gets an overlap event from a ‘reload zone’ attached to the ‘holsters’. (Later to draw ammo from an inventory)
  2. Remove player ability to manually pull back the slider.

Many thanks!