Hi folks,
I recently purchased this pack and it’s really great. My main concerns however is that I find the system far too fiddly to implement in a project in it’s default state.
As such I was looking for some insight into how I would do the following using this system:
With the arcade colt as a base
- Automatically reload the magazine held by the arcade colt when it gets an overlap event from a ‘reload zone’ attached to the ‘holsters’. (Later to draw ammo from an inventory)
- Remove player ability to manually pull back the slider.
Many thanks!