VR Gun ToolKit

I set one up a bit ago. The whole toolkit is refactored for my project so Im using only the gun logic, but yeah check for overlap when you drop, and use a bunch of Bools to see if its a compatible slot and if its already taken. I have a socket for each slot and just set my transform on attach so they all sit correctly. https://youtu.be/Ch5Zbd8hVBk