VR Gun ToolKit

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Hello Spectre94,

Yes this is true, I’m not using any collision on the pawn so there’s no collision on the artificial locomotion. If you want to add a simple collision, you can add a small sphere/capsure collision to the pawn and replace the root component of the pawn with that collision, set the sphere to block all, and it should now collide with everything in your level
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When I do add collision using this method, I find that there’s two issues. Firstly, the collision capsule appears to be bound to the center of the play space, so if I’m off to one side of center, or forward or backwards from the center, I can still go into walls if I approach them from a certain direction.

The second is that it causes the player to pop up from the floor a bit. If you teleport to a spot, the play area floor will match with the ground, but if you use locomotion, it will suddenly pop you up a foot or so from the ground in game. This would cause issues when the player goes to pick something up off the floor.