ArcadePawn Player Damage Help
Hi VRPrime. First, I want to thank you for making an awesome setup here. This has been a great toolset to work with. I am working with a team that is utilizing this toolset in their main project. I am having a heck of a time getting the ArcadePawn to actually receive damage from AI components. I have been ripping my hair out over here with AI to properly damage the player. I am getting the AI to play their animation sequences so I know the collision is happening, but the apply damage node is not working at all on the ArcadePawn. Any advice would be greatly appreciated. Attached is my node setup, and the variables to see that they are available to the ArcadePawn. The last graphic shows that the AI is setup to attack the character when they overlap the actors wit the tag of “Player”
It is not setup now, but I have that K key in there to artificially inflict damage to ensure the system was working. By pressing K I was able to apply the damage so I know it works, just does not work with other actors applying the damage. The above system works perfectly with the 1st person or 3rd person system included with UE4. Is this not working because the base VRGunPawn extends directly from pawn and not Character like the FirstPerson and 3rd Person Examples?