I’m working on a multiplayer Vr game using ue 5.1. It’s built off of the vre plug-in expansion with the dragon ik character mesh recently added. Using an original oculus quest and quest 2 to test… when playing, the other player’s hand randomly locks in place. He can still use the thumb stick to move and the fingers will still flex and it’s possible to grab an object but the hand mesh is frozen and will not move with the controller. Sometimes left, sometimes right sometimes both.
Separately but perhaps related… there’s a number of cubes that are set up to add one to ammo and then be destroyed on overlap. But sometimes in multiplayer once touched they will just keep adding to the ammo count integer without executing the destroy command. This works fine in single player. My network connection seems fine but I’m just learning how to use network profiler and don’t really know what to look for