This is running very well for me except Clear Coat materials don’t seem to work. For me they just look like default lit when I switch to the forward renderer. Has anyone got clear coat working or have a work around for it? Clear Coat is described here: .unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/LightingModels/
Also, the docs mention box reflection captures work, but I could only get it to work with a sphere capture.