Temporal AA has always been excessive and wipes away fine motion and texture detail. It’s really obvious how bad it is on debug lines which become hard to see. It’s a shame epic hasn’t given this some attention because i think the tradeoffs are too big. All post processing type should be subtle and improve image quality. The other problem is how it’s required to fake certain which don’t even look that nice most of the time.
Does this mean unreal could have nice water that doesn’t look plastic?