Hi there,
we have a driving platform of an interior including steering wheel and driver seat.
For tracking we use SteamVR, VARJO XR-3, OptiTrack V120:TRIO and the white tracking balls on steering wheel and the driver seat.
In UE5 it should be like that, if you enter the VR mode with the VARJO XR-3 headset, the camera should always start at the same and correct driver position.
How can I track and visualize in UE5 raising and lowering the real driver’s seat and the rotation of the real steering wheel?
On YouTube I found this great video tutorial from Aiden Wilson:
Optitrack Virtual Camera in UE5 (Tutorial)
But I have no experience in BluePrints and coding at all.
Thank you for you help!
Cheers Macy