For me it persisted even after turning off instanced stereo on UE5.1. I was using DrawDebugCrosshairs() function. There are separate crosshairs for left and right eye at different locations. FYI
For me it persisted even after turning off instanced stereo on UE5.1. I was using DrawDebugCrosshairs() function. There are separate crosshairs for left and right eye at different locations. FYI