VR Division - AEC Interactive

AEC Interactive – Architectural Experience Template (UE5 Blueprint)

A complete Blueprint-based template for creating interactive architectural walkthroughs in Unreal Engine 5. Built for architects, ArchViz artists, and studios who need a production-ready system without writing code.

This template provides a full interaction framework: navigation, POIs, material and furniture configurators, lighting control, view modes, mini-maps, section clipping, screenshots, and more. All systems are modular, scalable, and fully customizable.

Technical Overview (Features, Advantages, & Benefits)

  • First-Person, Third-Person, Drone Mode and Top-Down View
    Switch between immersive eye-level exploration, character-based viewing, and free-flight inspection.

  • Cinematic Mode (Sequencer Integration)
    Ideal for presentations, overviews, and prebuilt cinematic sequences.

  • Material Customization System
    Swap materials via data tables and Blueprint logic.

  • Furniture Customization System
    Replace meshes and materials dynamically through a dynamic UI-driven panel.

  • Time-of-Day & Sun Position Control
    Real-time adjustment of directional light and skylight for accurate lighting studies.

  • Points of Interest (POI) System
    Create interactable markers that teleport the player, highlight rooms, or display details. Includes category-based filtering.

  • Teleportation System
    Define and manage teleport targets for floors, rooms, or exterior areas.

  • Advanced Mini-Maps (Multi Building, Multi Floor)
    Automatically switch floor plan textures based on player height. Includes compass integration.

  • Section Clipping System for POI System
    Adjustable clipping plane for visualizing interior layouts or technical views.

  • Screenshot System
    Capture high-resolution screenshots from any active camera.

  • Modular Gallery System
    Display images or renders inside the experience using a full-screen gallery.

  • Lighting View Modes (Blueprint-controlled)
    Toggle between Lit and Detailed Lighting for visualization and presentation.

Features Summary

  • 100% Blueprint, no C++ required

  • Completely modular (add/remove systems per project)

  • Data-driven configuration using Data Tables

  • UI built with UMG (fully customizable)

  • Designed for large-scale architectural scenes

  • Clean folder structure and commented Blueprints

  • Comes with documentation + tutorial videos

Supported Engine Versions

  • Unreal Engine 5.4+

Intended Use Cases

  • Real-time architectural walkthroughs

  • Client presentations

  • Property development previews

  • Pre-construction sales demos

  • ArchViz studios

  • Student projects or portfolio pieces

  • Interactive exhibitions and kiosks

What’s Included

  • Full Unreal Engine project template

  • All Blueprint systems listed above

  • UI widgets and taskbar system

  • Example level demonstrating all features

  • Demo materials and placeholder furniture

  • Documentation videos

  • Support + updates

Platforms

  • Windows (tested)

  • Should work on Mac + Linux with minor adjustments

  • Packaged builds supported (tested in 5.4)

Licensing: