Hello, I apologize if this is a stupid question.
To give some context, I made a phone model in blender, and I want the buttons to be pressable by the player. As in, sink into the phone and actually look like a button.
Would I need to import animations I create into UE4? Or would I have to set up the model in a way so that they are able to move, but don’t have any animations set per say? If so, how would I go about doing it?
Pic related, it’s the phone base. Just to provide some idea of what I’m dealing with.
I would appreciate any pointers you’d be able to give me. Thank you.