If you are not planning to let the player walk around in the elevator i think it would be better if you attach your VR pawn to the elevator floor when it moves(or update VR pawn’s location according to the elevator)
If you want to walk you need a capsule component which is controlled by a character movement component(basically a character BP, or just change the Parent Class of your pawn to Character. Keep in mind that when you do that you may have collision between the capsule and hand meshes so you’ll need to give an Object Type to the hand meshes which doesnt block the capsule.