VR character is teleported to the wrong location

Hello!

I have the following problem: I have a VR player character (PlayerStart) and a 3rd person character in my level. I control the 3rd person character via the VR character so that I can use the VR hands for interactions etc. This works so far.

But now, as soon as the 3rd person character touches the trigger, I want to “teleport” the VR character to a different position (see image) so that I have a new camera angle. And so that the VR controls also work.

Editor Screen

It works, but the VR character is not teleported to the position I specified (variable “To Pos”), but to a different position.

Here is my blueprint:

Blueprint

Thanks for the help!

Kind regards

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Forget about this part

just transport the VR player directly to the position you want :slight_smile:

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Thank you very much!

At the same moment you posted the answer, I found out that a simple teleport is all I need. :slight_smile:

Now it works as it should. :slight_smile:

Thank you

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Hi it’s me again.

Now I have the problem again that the VR character is teleported to a different location. I tried it with the teleport function and with your help. Both were unsuccessful.

Funnily enough, it worked once and the “To Pos” was close to the trigger. If I set the position further away, it doesn’t work. Neither the position nor the rotation is set.

Do you have any ideas?

Many thanks for your help

ToPos should work wherever you put it :slight_smile:

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I recreated the whole thing and now it works as expected. Thanks :slight_smile:

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