I have to deliver an vr aplication and now I was doing some tests with a metaquest 2
When I play the aplication without the vr glasses on it sees what the camera from my level sequence sees.
But if I put my questheadset it is way up but respecting the camera movement
This is my level blueprint I have tried to put nodes like set traking origin and reset orientation and position aswell after level sequencer, before that with a key to press in case of a mismatch, everything but no matter what I have the camera way more up.
If i put camera in like 0 it will spawn ok but I want to put the camera corect so I make sure this is what I want to see when first open the experience, its look like its the height of the camera + my height as an offset or something.
I just want to know if I do something wrong or not
This is in unreal 5.6 by the way


