VR Camera rotation around itself

I’m only replying to let others know that the input coming out of the custom event should be the action value for their IA responsible for turning. I went as far to simply replace the custom event with said IA and added a turn speed multiplier before connecting it to the rotation nodes. This solution works very well for UE5 VR projects and will singlehandedly save my game development since it was impossible to get my UI to face the player straight on beforehand. Thank you!!!