I’m trying to figure out how I would update the bone structure of a mesh to fit the current pose of a user in VR. I am using the Vive headset, 2 controllers, and a tracker to track the person’s hip. I have gotten the transforms into my AnimBP and have set the bones to the correct positions. However, the avatar lags behind a little at the update is called every .02 sec/each frame. If I parent an object the to the controller it sticks to it in real time.
My thoughts for exploration on this problem is to see if I can up the speed that the update is called in the animBP or mirror the code that updates the objects that are parented.
Does anyone have any ideas on how I can go about solving this problem, either fixing what I have or a totally new way?
Thanks for any feedback,