VR Assets-- Polys Versus Textures

Geometry in UE4 appears to be basically free. You can have insane amounts of triangles and very good performance ; the real cost is in shading.

Also yes, transparency does kill performance. UE4 uses a deferred shading for the main scene rendering, which is very efficient but doesn’t support any kind of transparency ; so it has to be done after the fact in a separate, less efficient render pass.