VR 360 stereoscopic video for oculus quest 2

Hello,

i have a problem to solve.

i successfully created a material that can play a stereoscopic image onto a sphere with the media player and when i play it on the engine on the PC and oculus quest connected it goes well.

when i try to play it in a packaged application the resolution that goes well is the half…why this happens?

Moreover, the same video put in the quest 2 and played as a media file, without the unreal, goes very well.

how can i optimize this application in order to have it sharply functioning using the unreal packaged application?

thank you very much

Raf

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Hi there! Have you found a solution? Can you please share how you’ve done this? Thanks!