Hello,
i have a problem to solve.
i successfully created a material that can play a stereoscopic image onto a sphere with the media player and when i play it on the engine on the PC and oculus quest connected it goes well.
when i try to play it in a packaged application the resolution that goes well is the half…why this happens?
Moreover, the same video put in the quest 2 and played as a media file, without the unreal, goes very well.
how can i optimize this application in order to have it sharply functioning using the unreal packaged application?
thank you very much
Raf