Vps, server game code error Windows: FPlatformMisc::RequestExit(1)

hello.
I have a problem with my game server (the isle).
I’m connecting to my vps with x2go for the GUI.
the server works perfectly, but when I leave the session and re-open or when I remove the “-log” I get an error.
And I saw in the forums this error that was asked.
So I came to you to see if you had any idea where this error came from and how to solve it.
should directx 11 be installed?

error
=============================================================================
2020.11.12-14.45.54:829][  0]LogWindows: Error: === Critical error: ===

[2020.11.12-14.45.54:830][  0]LogWindows: Error: 

[2020.11.12-14.45.54:830][  0]LogWindows: Error: Fatal error!

[2020.11.12-14.45.54:830][  0]LogWindows: Error: 

[2020.11.12-14.45.54:830][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

[2020.11.12-14.45.54:830][  0]LogWindows: Error
: 
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x00000001412a109c EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x0000000140c85e98 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x0000000140c80c30 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x00000001409c9bd5 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x0000000140f24289 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x00000001410699a0 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x0000000141077e58 EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x0000000141078d6f EntryPoint() []
[2020.11.12-14.45.54:830][  0]LogWindows: Error: [Callstack] 0x00000001410656e6 EntryPoint() []
[2020.11.12-14.45.54:831][  0]LogWindows: Error: [Callstack] 0x0000000141088ebb EntryPoint() []
[2020.11.12-14.45.54:831][  0]LogWindows: Error: [Callstack] 0x0000000141078d6f EntryPoint() []
[2020.11.12-14.45.54:831][  0]LogWindows: Error: [Callstack] 0x0000000141078c6e EntryPoint() []
[2020.11.12-14.45.54:831][  0]LogWindows: Error: [Callstack] 0x0000000140f24289 EntryPoint() []
[2020.11.12-14.45.54:831][  0]LogWindows: Error: [Callstack] 0x0000000141078b42 EntryPoint() []

[2020.11.12-14.45.54:831][  0]LogWindows: Error: 

[2020.11.12-14.45.54:851][  0]LogExit: Executing StaticShutdownAfterError

[2020.11.12-14.45.54:858][  0]LogWindows: FPlatformMisc::RequestExit(1)

[2020.11.12-14.45.54:858][  0]LogCore: Engine exit requested (reason: Win RequestExit)

[2020.11.12-14.45.54:861][  0]Log file closed, 11/12/20 09:45:54

Dear valued Unreal Engine user,

As this question appears to be about Windows, it looks as though you may have posted this to the wrong AnswerHub space. Unreal Engine users in this area may have limited experience or willingness for debugging Windows.

From looking at the log, it appears as though the engine tried to read from a null pointer and then bailed after the exception was caught. Are you able to test this with a Development or Debug build? If it occurs in one of those, you may get a more useful callstack, to track down where the issue was occurring. Windows may also output a minidump file on certain build types, for example in the game’s Saved directory in %AppData% or wherever it is installed, you could then debug the minidump via Visual Studio to get a more useful callstack.

In theory a server should not need a graphics library to be installed (e.g. DirectX) unless it was having to draw-something offscreen, you could try running with -nullrhi to force disable DirectX.

Thank you for your continued support,

Anthony