VP RealFood| Unreal Engine 4.27 Path Tracing

RealFood is a project owned by VIZPARK, where I was responsible for the scene Lighting, Cinematics and final pixel outputs. This is an older project that originally was made for 4.22 with baked lighting, i’ve decided to revamp this project and tested it with the Path Tracing technology from UE4.27.
I’m really proud of having been part of this and involved so directly on the execution and organization of it.
Product info: REAL FOOD - 40 photoscanned 3D models of baked food
Artstation: https://www.artstation.com/artwork/g89xnE












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Wow! Not only are the models incredibly exquisite, so are the lighting and the cinematic! You’ve done an impressive job capturing the essence of the coffee shop/bakery! The food looks good enough to eat! I’m especially partial to the Cookie Monster donut! LOL! :doughnut: :cookie:

I loved the way the lighting reflected off the models, the tile on the wall, the different flooring types, and the various displays! All-in-all, a wonderfully remarkable and refreshing advertisement for the scene and the models! With your revisiting this project, what is your opinion on the use of Path Tracing?

2 Likes

Oh neat! Didn’t know you posted this here. I ended up using a lot of this in my “Underwater Coffee Shop” project: https://forums.unrealengine.com/t/underwater-coffee-shop-my-first-attempt-at-a-really-long-animation-2-hours-in-ue5/

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Yes! It’s funny you mention this. I bookmarked your Underwater Coffee Shop thread in order to ask if you used the assets from this set! LOL! I recognized them immediately as this set is so impressive - and so is your Coffee Shop! :raised_hands:t4:

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Cool to see it here in the showcase! You did a really good job with the lighting indeed, and it was great working with you on this :slight_smile:

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Sorry I just saw the notification LOL. Pathtracing it’s awesome, the quality you get it’s out of this world. The only downside was that i needed to rework the glass shader to work properly but overall I was very happy.

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Thank you Tilman, it was an amazing team work to accomplish this level of quality. I really enjoyed working with you as well, you’re such a talented artist.

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Thanks

Decent work! 4.27 still strikes!