VoxelWeaver - A Voxel Plugin for GPU-Accelerated Biomes, Caves, and Infinite Worlds

Hey there! I’m releasing a GPU-Accellerated Voxel Plugin to the Unreal Marketplace this January and want to get feedback on 1) how it looks and 2) if you would like to try it!

[VoxelWeaver YouTube Showcase]


Key Features:

  • Runtime World Editing & Destruction: Seamlessly edit, build, and destroy worlds in real-time, all powered by GPU acceleration.
  • Effortless Biomes & Underground Generation: Generate stunning caves, biomes, and underground environments with ease.
  • Visual Node Graphs: Control world generation and biomes with intuitive, no-code visual tools.
  • Advanced Foliage Scattering: Procedurally scatter foliage on walls, ceilings, and terrain with precision.
  • Robust Saving System: Save and load world edits, foliage, texture painting, and more—both at runtime and in the editor.
  • Infinite Worlds, Limitless Possibilities: Create massive, scalable worlds of any size with no boundaries.
  • Texture Painting: Add rich detail with texture painting in the editor or during runtime.
  • Integrated Collision and Navmesh Support: Ensure seamless interactions with collision and navigation systems built-in.
  • Planetary Worlds: Go beyond flat landscapes—design spherical worlds and planets with ease.
  • Fully Transformable Worlds: Rotate, scale, and translate entire worlds directly in your levels.
  • Comprehensive Starter Content: Kickstart your creativity with example maps, materials, biomes, and triplanar texture mapping.


Thanks for your feedback!

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