Hey there! I’m releasing a GPU-Accellerated Voxel Plugin to the Unreal Marketplace this January and want to get feedback on 1) how it looks and 2) if you would like to try it!
[VoxelWeaver YouTube Showcase]
Key Features:
- Runtime World Editing & Destruction: Seamlessly edit, build, and destroy worlds in real-time, all powered by GPU acceleration.
- Effortless Biomes & Underground Generation: Generate stunning caves, biomes, and underground environments with ease.
- Visual Node Graphs: Control world generation and biomes with intuitive, no-code visual tools.
- Advanced Foliage Scattering: Procedurally scatter foliage on walls, ceilings, and terrain with precision.
- Robust Saving System: Save and load world edits, foliage, texture painting, and more—both at runtime and in the editor.
- Infinite Worlds, Limitless Possibilities: Create massive, scalable worlds of any size with no boundaries.
- Texture Painting: Add rich detail with texture painting in the editor or during runtime.
- Integrated Collision and Navmesh Support: Ensure seamless interactions with collision and navigation systems built-in.
- Planetary Worlds: Go beyond flat landscapes—design spherical worlds and planets with ease.
- Fully Transformable Worlds: Rotate, scale, and translate entire worlds directly in your levels.
- Comprehensive Starter Content: Kickstart your creativity with example maps, materials, biomes, and triplanar texture mapping.
Thanks for your feedback!